
To further power the shot coming from this weapon, crank it till it stops cranking. Uses fusion cells, fairly easy to gain the perks needed to mod out this weapon. Laser Musket: First in power when cranked to max (assuming you're using a three crank or more mod). 50 cal rounds and can be geared with a silencer, has lots of mod options, and pretty much is an all around decent sniper choice. Pretty quick fire rate, can be suppressed, and has a large magazine capacity. 45 rounds early on, and can be modded later to use. (This list is not all inclusive, as I am not sure there are not other legitimate options later down the game road)Ĭombat Rifle: Sixth in power.

Your main choices for sniper weapons will be the Pipe Bolt Action Rifle, Hunting Rifle, Combat Rifle, Plasma Rifle, Laser Rifle, and Laser Musket. These rules apply to the text that follows: This assumes that you can mod your preferred weapon to your tastes, and it excludes all legendary weapons of all kinds. Bear in mind, this is my opinion only, and your choice of sniping weapon is, in the end, your choice. but I will try to pin point the good and bad aspects of a few weapons I've tried out.

I personally use the Pipe Bolt Action Rifle as my sniping weapon of choice most of the time. A player's choice of sniping weapon is going to fall into a matter of personal taste and needs.
